Author Archives: admin

FAST residency with musician Tracy Readhead at C4DM, 17-24 Oct 2017

B-Ix_uOIEAAnDl8Between the 17th and the 24th October 2017 the Centre for Digital Music (C4DM) invited the composer Tracy Redhead to collaborate on FAST with the Postdoctoral researcher Florian Thalmann.  The residency work concentrated on the dynamic music experiences, including small examples and a larger composition to be released next year. A joint specification of additional requirements for the Semantic Player FAST demonstrator was explored and researched, both on a compositional and technical level. Tracy Redhead produced and provided musical material in the form of loops, whileas the C4DM team provided the framework and mobile application.

Further information:

Semantic Player:
https://www.semanticaudio.ac.uk/demonstrators/d4/

Tracy Redhead:
http://www.tracyredhead.com/

 

 

FAST visit at the DOREMUS meeting, 28-29 Sept, Lille

doremus-frontThe DOing REusable MUSical data (DOREMUS) research project is a French project that aims at improving music description to foster music exchange and reuse and enhancing the user experience for musical archives of France’s largest institutions.

The postdoctoral researcher and FAST member Thomas Wilmering (Centre for Digital Music) gave a one-hour presentation at the DOing REusable MUSical data meeting. He introduced the FAST project research related to metadata, ontologies and semantic audio for musical archives.

Present at the meeting were the main investigators of the project (approx. 20 people). The audience consisted primarily of professional practitioners, industry/business and postgraduate students from different French institutions, including universities, companies and libraries.

The purpose of the visit was to exchange ideas about metadata for musical archives. The DOREMUS and FAST project are related in several areas. Discussions covered ontology design and the role of semantic audio for musical archives. Several members of the audience reported that they were made aware of the significance of semantic audio analysis of musical archive content.

Prof. de Roure heading to Australia to present FAST work

FAST Oxford partner Professor David De Roure is heading to Australia this October for a month of teaching, lectures and presentations.

participants_0011_daveDavid De Roure is being hosted by former e-Research Centre researcher (and current Academic Partner) Dr Terhi Nurmikko-Fuller (lecturer in Digital Humanities at Australia National University in Canberra), and will also travel to Sydney, Brisbane and Auckland, NZ, to deliver keynotes and public lectures.

David’s talks in Australia will mainly feature work carried out as part of the  FAST project and on work conducted with Head of the Centre for Digital Scholarship at the Bodleian Libraries Pip Willcox and Alan Chamberlain (University of Nottingham):

For full details, read the Oxford e-Research Centre news item below:
http://www.oerc.ox.ac.uk/news/digital-humanities-down-under

FAST participates in ‘Music of Proof’, RNCM

20171004_162554On Wednesday 4th October an evening performance by the composer Emily Howard and the mathematician Marcus de Sautoy took place at the Royal Northern College of Music. The performance took place at a launch event for PRiSM, the RNCM Centre for Practice & Research in Science & Music. It was preceded by a conversation between Emily Howard and Marcus de Sautoy about how music and maths are intertwined.

20171004_193844The composition is a new collection of miniatures for string quartet: five short movements each associated with a different mathematical idea. It was premiered to great acclaim earlier in the month by the Piatti string quartet at New Scientist Live.

Audience members were invited to participate in the performance using the “PRiSM Perception app” via mobile, a new app that was launched during the evening. The app (for Android and iOS) was developed by the Oxford members of the FAST IMPACt project team and was presented as part of the FAST project. People were encouraged to download it before the evening performance: https://www.rncm.ac.uk/prism/collaborations/prism-perception-app/

20171004_201848This work is part of an ongoing collaboration between the Oxford e-Research Centre (led by our FAST IMPACt Oxford partner, Professor David de Roure) and the composer Emily Howard. Initial work, supported by the Transforming Musicology and FAST IMPACt projects, focused on pioneering mathematician Ada Lovelace. The format of the Music of Proof event, which was performed by musicians from RNCM, has its origins in previous performances of Emily Howard’s short operatic work “Ada Sketches” also supported by the FAST IMPACt project.

For further details about the performance and related PRiSM events, visit the PRiSM website and read the Oxford e-Research Centre’s news item here.

Note: PRiSM brings together a number of creative collaborations between the sciences and music under Emily’s direction and a team of researchers including the Centre’s Professor David de Roure and Professor Marcus du Sautoy from the University of Oxford.

 

Maria Kallionpää: “Climb!” – A Virtuoso Piece for Live Pianist, Disklavier and Interactive System (2017)

(by Maria Kallionpää)

“Climb!” is an artistic research project carried out by composer and pianist Maria Kallionpää in collaboration with Mixed Reality Laboratory of Nottingham University and the Sound and Music Knowledge Group of Aalborg University. The composition was premiered by Kallionpää on 9th of June at Nottingham University. More performances will follow on various festivals and concert programs in 2017-2018.

What is it?

thumbnailClimb! is a musical composition that combines the ideas of a classical virtuoso piece and a computer game. Written for a Disklavier grand piano, the work engages the pianist in an unusual musical dialogue where there is no fixed musical form: the performer’s/gamer’s actions define how the story continues. As the performer plays key passages, so both the music and the instrument respond, jumping to new points in the score, transforming the sound, or independently playing along with them – physically in the case of the Disklavier. An interactive system like this resembles “an invisible chamber music partner” leading some musicians to claim that electroacoustic works can never be treated as solo compositions, but should instead be seen as “concertos in a modern guise”. Like a computer game or the World Wide Web, Climb! is non-linear, with a branching structure that guides the performer along different routes through the work. It consists of three macro-compositions called paths with some links between them. Various micro-compositions are then dispersed along each path. Within these micro-compositions musical challenges or choices are presented which determine, depending on how the performer plays, whether they continue to progress along their current path or be diverted onto another one.

Composing “Climb!”

Climb! Images_SmallAs a performing pianist I grew up with the Classical Romantic virtuoso repertoire, which would have impacted on my aesthetical development as a contemporary composer. My DPhil thesis at the University of Oxford focused on piano as a super instrument. The main purpose of my artistic research project was to explore the ways of expanding the technical capabilities of a human pianist, thus making a classical music concert performance into something more than the sum of its parts. Climb! can be seen as a direct continuation of my previous artistic goals and research interests.

On top of other kinds of compositions that I have written recently (for example, orchestral works and two operas) I have composed many acoustic and electroacoustic works for piano. Nonetheless, after writing all those pieces I still thought that it might be interesting to approach the concept of virtuosity from a more innovative perspective. I was thinking of creating a “music engine” that would provide the performing musicians such technical capabilities that would not normally be accessible (such as, for example, enabling them to play simultaneously in several octave ranges, change the tuning in the middle of the piece, or play in overwhelmingly fast tempi that would be impossible on regular concert instruments) but the question about the musical form of such a composition remained open. I and the music psychologist, composer Hans-Peter Gasselseder later got an idea of combining the concepts of a computer game and a classical virtuoso piece (The Imaginary Friend: Crossing Over Computer Scoring Techniques and Musical Expression. / Kallionpaa, Maria; Gasselseder, Hans-Peter. Electronic Visualisation and the Arts (EVA 2016)), which then gave the dramatic structure for the Climb! composition.

Because the composition was also supposed to be a game, the first step was to decide its narrative and to define the musical equivalences to each turn of the storyline. We ended up using a story about a person climbing to the top of a mountain: along the way they face different events, obstacles, weather conditions, dreams, people, and animals, to mention a few examples. The music does not attempt to reflect each dramatic turn literally but is mainly an abstract description of the overall dramaturgy. Like in any game, the narrative (and thus also the composition) changes depending on the gamer´s actions in the virtual environment: because of this each performance of “Climb!” is different.

I composed “Climb!” during 2016-2017. It was performed for the first time in June 2017 at the Djanogly Recital Hall, the Nottingham University, where the audience members were also invited to use a specifically designed smartphone app on which they could follow the progress of the game and get information about the composition. During and after the concert performance some audience feedback was collected with the help of questionnaires and interviews. The first performances have been played by the composer herself but more pianists have been invited to play “Climb!” in later concert performances during 2017-2018.

 

Prof. Mark Sandler’s guest seminar at McGill’s

Professor Mark Sandler of Queen Mary, University of London (School of Engineering and Computer Science) gave a talk on Friday 16 June at the Music Technology Conference Room, Mc Gill,  Montreal. The title of the talk was “AI and Music Tech: A few random observations and examples”.

Abstract
I will link together some outcomes from the FAST (semanticaudio.ac.uk) project with some research from others at c4dm and elsewhere, and hope to stimulate a debate on the relative merits of letting the machine do the thinking in Music Technology and Music Informatics in particular.